====== Colours in PDF ======
PDF distinguishes between filling (paint the interior of a closed path) and stroking (paint the outline of a path) when painting. Each mode has its own color and is used with the appropriate paint operators.
For example, a filled rectangle with border can be painted with one operator (**/re**) using both the filling and stroking color (which can be different).
In order to set a color, first the colorspace and then the actual color has to be set with the right parameters for that colorspace. For example setting the stroking color to red in RGB:
/DeviceRGB CS % set colorspace for stroking
1 0 0 SC % set stroking color
For the device colorspaces, there exist short cut operators doing both at once. For the above example one can write:
1 0 0 RG % set RGB colorspace and color for stroking
There are 11 distinct colorspaces available in PDF:
===== Device colorspaces =====
Device dependent, Not reproducable.
* **DeviceGray** 1 components [0..1]; `0` is black, `1` is white.
* **DeviceRGB** additive (for screens); 3 components [0..1]; `0 0 0` is black, `1 1 1` is white.
* **DeviceCMYK** subtractive (for printing); 4 components [0..1]; `0 0 0 1` is black, `0 0 0 0` is white.
===== CIE-based colorspaces =====
Calibrated: device independent, reproducable.
* **CalGray**
* **CalRGB**
* **Lab**
* **ICCBased**
===== Special colorspaces =====
* **Indexed**
* **Pattern**
* **Separation**
* **DeviceN**
Most commonly used and easiest are the device colorspaces. Setting black is done like this in the different colorspaces:
% DeviceGray
0 G % stroking
0 g % filling
% DeviceRGB
0 0 0 RG % stroking
0 0 0 rg % filling
% DeviceCMYK
0 0 0 1 K % stroking
0 0 0 1 k % filling
The renderer supports the device color spaces. If you need other color spaces, you need to work directly with the color operators.
renderer strokeColor: .
renderer fillColor: .
The renderer will insert ''/DeviceRGB'' operators for ColorValues and ''/DeviceCMYK'' for CMYKColors. If the color is gray, ''/DevideGray'' is used.
Example:
page := Page newInBounds: (0 @ 0 corner: 100 @ 100) colorspace: DeviceRGB new render: [:renderer |
renderer fillColor: ColorValue red.
renderer addRectangleLeft: 20 bottom: 20 width: 20 height: 40.
renderer fill.
renderer strokeColor: ColorValue blue.
renderer linewidth: 5.
renderer addRectangleLeft: 20 bottom: 20 width: 20 height: 40.
renderer stroke].